01
THE ORB
One ball — called the Orb — is used per match. You cannot run while holding the Orb. You must pass it to move it across the field.
02
SCORING
Throw the Orb into The Void (center circle) = 1 point. If a teammate is STANDING in The Void when it lands = 3 points.
03
THE GUARDIAN
Each team has one Void Guardian who defends The Void. The Guardian cannot leave the center zone. Every 2 minutes, a new player rotates into the Guardian role.
04
DEFENSE
Defenders can intercept passes and block throws. No physical contact with the Orb carrier. Stealing only from the air — no grabbing from hands.
05
WINNING
First team to reach 10 points wins the match. If tied at 10, play sudden death — next score wins.
06
RESET
After each score, both teams reset to their side of the Outer Ring. The team that was scored on starts with the Orb.