The Sport of the Future · Est. 2026
5 vs 5 · Outdoor · First to 10
READ THE RULES
THE FIELD
Three zones. One Orb. Infinite strategy.
THE VOID OUTER RING MIDDLE RING TEAM A TEAM B
OFFICIAL RULES
Simple enough to learn in 5 minutes. Deep enough to master in a lifetime.
01
THE ORB
One ball — called the Orb — is used per match. You cannot run while holding the Orb. You must pass it to move it across the field.
02
SCORING
Throw the Orb into The Void (center circle) = 1 point. If a teammate is STANDING in The Void when it lands = 3 points.
03
THE GUARDIAN
Each team has one Void Guardian who defends The Void. The Guardian cannot leave the center zone. Every 2 minutes, a new player rotates into the Guardian role.
04
DEFENSE
Defenders can intercept passes and block throws. No physical contact with the Orb carrier. Stealing only from the air — no grabbing from hands.
05
WINNING
First team to reach 10 points wins the match. If tied at 10, play sudden death — next score wins.
06
RESET
After each score, both teams reset to their side of the Outer Ring. The team that was scored on starts with the Orb.
THE POSITIONS
5 players. 5 roles. One team.
👁️
VOID GUARDIAN
Defends the center Void zone. Rotates every 2 minutes. The most important position.
STRIKER
The main scorer. Stays near The Void to catch 3-point passes from teammates.
🌀
RUNNER
Passes the Orb fast across the field. Never holds it more than 2 seconds.
🛡️
BLOCKER
Guards the outer ring, intercepts enemy passes, protects the Runner.
🎯
ANCHOR
The all-around player. Switches between attack and defense as needed.
HOW TO SCORE
Two ways to score. One is legendary.
1
Orb lands in The Void
Standard throw
3
Teammate standing in The Void
catches the Orb
THE VOID STRIKE
10
Points needed to win
Sudden death if tied